Spell
FieldTemple of the Six
Archetype:
Six Samurai
View:
3587
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
Temple of the Six — Power Evaluation
Final Score: 32 ± 7 · Confidence: Medium
- Intrinsic: 29 · Deck: 35 · Meta: provisional
- Primary role: Utility
Why it scores here
Temple of the Six is a Field Spell whose only payoff is placing a Bushido Counter whenever a "Six Samurai" monster is Normal or Special Summoned and reducing opponent monsters' ATK by 100 per counter — a placement-only, combat-only effect that converts into almost no winning value. Its 400-deck, 82% Six Samurai inclusion confirms the card is actively played, but per the rubric frequency is not power: no combo evidence shows it as a starter, extender, searcher, material, or payoff, and it grants no card advantage or disruption. High ATK/DEF stats are irrelevant here (it has none), and the debuff earns essentially nothing; the modest score comes from cheap deck-slot cost and confirmed archetype fit, not from effect strength.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 32 | Field Spell drawn as a ~1.25-copy inclusion (328 of 400 decks play 1) with no search route shown in the evidence and no combo appearances as starter or searched. (observed) |
| Combo & Conversion | 8 | The text builds nothing on its own — no effect extends a board or advances a combo, and combo data reports 0 appearances. (verified) |
| Resource Economy | 12 | It is a straight card-for-nothing Field Spell with no draw, search, or GY refuel in its text. (verified) |
| Effect & Interaction | 14 | Its only interaction is -100 ATK per Bushido Counter on opponent's monsters, a soft combat-only debuff that rarely changes an outcome. (verified) |
| Material Utility | 5 | As a Spell Card it provides no body, Level, Attribute, or material value for any summon. (verified) |
| Resilience & Flexibility | 25 | A continuous Field Spell that any backrow removal answers and that offers negligible board impact even when it survives multiple turns. (inferred) |
| Deck-Building Efficiency | 45 | Cheap to slot at 1 copy with no garnet, lock, or combo requirement, but it occupies a deck slot for almost no return. (observed) |
Calculation
Weight profile: Single role: Utility / no clear role (default). Intrinsic ≈ 29, Deck ≈ 35, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Runs as a near-free 1-slot Field Spell in Six Samurai decks with 99.8% co-decking alongside Gateway of the Six.
- No garnet, no self-lock, and redundant copies are harmless, so it is cheap to include.
- Continuously accrues Bushido Counters as Six Samurai are summoned, chipping opponent ATK in combat.
Weaknesses
- Effect impact is negligible: -100 ATK per counter only matters in battle and almost never decides a game.
- Generates no card advantage, search, recursion, or disruption.
- Trigger is archetype-locked — counters are only placed by "Six Samurai" Normal/Special Summons, so text is not generic despite wide apparent inclusion.
- Not a starter, extender, or interaction piece; no combo evidence supports a functional role.
Counters / choke points
- Any backrow/spell removal (e.g. Mystical Space Typhoon, Harpie's Feather Duster) clears it immediately.
- Decks that win without combat or that ignore ATK values are unaffected by the debuff.
- Ash Blossom & Joyous Spring / Called by the Grave do not matter here since the card has no search or GY effect to stop.
Best use
Minor field-spell utility / ATK-debuff. Decks: Six Samurai, Secret Six Samurai. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: place 1 Bushido Counter each time a "Six Samurai" monster(s) is Normal or Special Summoned.; Card text: opponent's monsters lose 100 ATK for each Bushido Counter on this card.; It is a Field Spell (card frame spell, race Field) in the Six Samurai archetype.; No banlist token supplied — assumed unlimited (3 copies).
- Observed: 400 decks in the sample run it, 400 in the main deck, avg 1.25 copies (328 run exactly 1).; 82.2% of those decks are Secret Six Samurai; also present in Cyber Dragon (8.2%).; 99.8% co-decks with Gateway of the Six and 99.5% with Kageki, Kizan, and Shien's Dojo.; combo data reports 0 appearances across recorded boards.
- Inferred: Because counters only accrue from Six Samurai summons, the card is functionally archetype-locked and not generically portable despite 16 distinct archetypes in the deck sample.; A -100 ATK-per-counter debuff only influences combat and is unlikely to alter modern game outcomes.; The card is not searchable by the deck's listed searchers (Shien's Smoke Signal, Reinforcement of the Army search monsters, not this Field Spell).
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck inclusion (82% of a Six Samurai sample) conflicts with the card's trivial text effect — attribution/power signal partly inconsistent






